It's understandable, but like its predecessors, it looks simple, polished, and for the most part, devoid of glitches and irritating slowdown. This is his first outing on GameCube hardware, so graphically motivated gamers will welcome the fourth instalment with a certain level of scrutiny. But unbeknownst to the happy-happy joy-joy fire-breathers, a sinister plot is about to unfold. Grand parade floats hover in the air, and the dragons celebrate, waiting for the dragonflies' arrival. With peace finally restored to Spyro's realm, the annual festival of the dragonflies takes place. In 2002, and with GameCube in the industry limelight for its first year, Vivendi and Equinoxe have unleashed Spyro: Enter the Dragonfly. It was one of the first genuine 3D, free-roaming games of its kind for PlayStation, and its inevitable success continued to grow with two further sequels and a couple of handheld spin-offs. ![]() "Your favourite friendly dragon first appeared on a little black PlayStation disc in late 1998 to an undernourished audience of die-hard platform fans.
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